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Hello My Name Is... Ben Smith
email: [email protected]
My Expectations
Students will work to their full potential, participate regularly, exhibit positive behavior, and increase their computer skills.
Classroom Rules
A positive classroom management system and classroom rules are established in the first week of the marking period. Students must exhibit positive behavior and respect at all times.
Listed below are the class rules
• Be on time and ready to work once bell rings
• NO food or drink in lab ~ No gum
• Sit in assigned seat
• Treat fellow students with respect
• Take care of computer equipment/text
• Raise your hand to ask or answer question
Treat Fellow Students and Teacher with Respect
Students working on an assignment need concentration to complete the work properly. If a student has a question while working on an assignment, students should ask their neighbor for help first. When helping others, students are to talk quietly.
Each new concept covered will begin with a teacher demonstration. Students are to stop what they are doing to pay attention to the demonstration and ask questions. I have Vision software installed on all computers that enables me to take control of all the computers in the classroom.
Student Attendance:
It is very important the students attend school regularly. Excessive absences affect the content mastery and will affect course grade. Students are responsible to complete all assignments. If a student misses a class, the student is expected to obtain the assignment from the teacher.
APP CREATORS - Gateway to Technology - Project Lead The Way
During the marking period students will be exposed to computer science as a means of computationally analyzing and developing solutions to authentic problems through mobile app development, and will convey the positive impact of the application of computer science to other disciplines and to society.
Basically students learn to create Android device applications. First on a basic level following step by step directions, but then expand into enhancing the basic apps and working collaboratively with other students using creativity and program troubleshooting skills culminating with the creation of their own original application as the final project of the course.
Throughout the marking period, students are given the opportunity to explore other technologies to integrate with App Inventor projects.
Some of the technology tools used in this course are:
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App Inventor - an online open platform tool used to create Android applications.
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Gimp 2 - photo editing software
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All The Right Typing Program - Typing program used at times to improve typing speed and accuracy
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Sphero.edu application
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Tinkercad 3D software
Getting Help
Students are responsible to complete all assignments. If a student misses a class, the student is expected to obtain the assignments from the teacher and to complete the work for homework or during lunch.
Grading - Point System
Daily assignment will be graded with points based on complexity of the individual project assignment, Earned points/total points = Percentage for grade
A = 90% to 100%
B = 80% to 89%
C = 70% to 79%
D = 60% to 69%
F= Less than 60%
Contact information:
267-599-2970 inbox 4235
[email protected]